DSGN 000/2300 - Prototyping for Designers (3 cr.)
Prerequisites DSGN 2200
Description This multidisciplinary course teaches students how to generate ideas and test them through rapid prototyping methods to reach a Minimum Viable Product focusing on Analogue and Hybrid games.
The course allows graphic design students to work collaboratively with various engineering students at an early stage in their academic years. This can help them see the potential of multidisciplinary team work.
With an overview of game history and theory, the students will explore diverse analogue tools to enable them to migrate between theory and practice and understand the creative potential of an interdisciplinary studio practice.
The course includes lectures, group presentations, group discussions, class exercises and technical analogue and hybrid workshops.
When Offered Offered in Spring.
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